Week 1: Genre Mastery—Fantasy

  • Unique tropes, story structures, and player expectations

  • Adapting modules and worlds for classic fantasy play

Week 2: Genre Mastery—Horror

  • Techniques for tension, atmosphere, and safety

  • Designing suspenseful scenarios and pacing dread

Week 3: Genre Mastery—Science Fiction

  • Speculative worldbuilding, technology, and themes

  • Translating big concepts into engaging encounters

Week 4: Genre Mastery—Other Play Styles (Supes, Weird West, etc.)

  • System-agnostic skills for multiple genres

  • Adapting game techniques to different table goals

Week 5: TTRPG with Kids

  • Understanding gaming ratings

  • Starrting & maintaining school-district TTRPG clubs

Week 6: Convention Games—Planning & Logistics

  • Event structure, time management, and session prep

  • Table assignments, materials, and con-specific tools

Week 7: Public GMing & Hosting Skills

  • Communication for new audiences

  • Dealing with strangers, pacing, & session safety for drop-in play

Week 8: Event Promotion & Audience Engagement

  • Using social media, flyers, and event sites

  • Brief introductions to streaming and online events

Week 9: Digital Tools—Advanced VTT Use

  • Layered maps, dynamic lighting, and custom macros

  • Managing large groups and multi-table coordination

Week 10: Integrating AI, Visual, and Narrative Tools

  • Overview of AI-driven content creation (NPCs, worlds, prep)

  • Using video, imagery, and audio for online immersion

Week 11: Branding & Professional Presentation

  • Personal branding, portfolios, and game listing sites

  • Crafting a public GM profile and showreel

Week 12: Pricing, Value, and Monetizing GM Services

  • Models for paid GMing (conventions, online, campaigns)

  • Value communication and handling payments

Week 13: Collaborative Campaign Design

  • Group brainstorming and multi-GM campaigns

  • Tools for distributed prep and handoff

Week 14: Feedback, Critique, and Growth

  • Asking for and responding to player/instructor feedback

  • Lessons learned from published GMs, adapting critique

Week 15: Portfolio & Artifact Development

  • Creating sample adventure packets, videos, promo materials

  • Organizing online and print portfolios

Week 16: Synthesis & Preparation for Clinicals

  • Review of advanced toolkit and event readiness

  • Setting goals for full-campaign practicum and beyond

Last modified: Sunday, 23 November 2025, 5:33 PM